A12特别报道 - “绿动”中国 六大产业加速动能转换

· · 来源:dev资讯

Based on the relative timelines of these efforts, this meant we needed to continue to add new functionality to internal builds of the live-service game to meet certain publisher milestone requirements despite the fact that when these features would ultimately get released to the player it would be in the offline game. As a result, we needed to continue to build out and deploy new backend functionality in our internal development environments that would never actually need to be deployed to live player-facing production environments.

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